Might I
Increases Strength by 4
Might I
Increases Strength by 4
Next rank :
Increases Strength by 12 (Total increase of 16)
Might II
Increases Strength by 12 (Total increase of 16)
Next rank :
Increases Strength by 22 (Total increase of 38)
Might III
Increases Strength by 22 (Total increase of 38)
Next rank :
Increases Strength by 34 (Total increase of 72)
Might IV
Increases Strength by 34 (Total increase of 72)
Next rank :
Increases Strength by 48 (Total increase of 120)
Might V
Increases Strength by 48 (Total increase of 120)
Blade Master I
Increases Weapon Skill by 4
Blade Master I
Increases Weapon Skill by 4
Next rank :
Increases Weapon Skill by 12 (Total increase of 16)
Blade Master II
Increases Weapon Skill by 12 (Total increase of 16)
Next rank :
Increases Weapon Skill by 22 (Total increase of 38)
Blade Master III
Increases Weapon Skill by 22 (Total increase of 38)
Next rank :
Increases Weapon Skill by 34 (Total increase of 72)
Blade Master IV
Increases Weapon Skill by 34 (Total increase of 72)
Next rank :
Increases Weapon Skill by 48 (Total increase of 120)
Blade Master V
Increases Weapon Skill by 48 (Total increase of 120)
Marksmen I
Increases Ballistic Skill by 4
Marksmen I
Increases Ballistic Skill by 4
Next rank :
Increases Ballistic Skill by 12 (Total increase of 16)
Marksmen II
Increases Ballistic Skill by 12 (Total increase of 16)
Next rank :
Increases Ballistic Skill by 22 (Total increase of 38)
Marksmen III
Increases Ballistic Skill by 22 (Total increase of 38)
Next rank :
Increases Ballistic Skill by 34 (Total increase of 72)
Marksmen IV
Increases Ballistic Skill by 34 (Total increase of 72)
Next rank :
Increases Ballistic Skill by 48 (Total increase of 120)
Marksmen V
Increases Ballistic Skill by 48 (Total increase of 120)
Impetus I
Increases Initiative by 4
Impetus I
Increases Initiative by 4
Next rank :
Increases Initiative by 12 (Total increase of 16)
Impetus II
Increases Initiative by 12 (Total increase of 16)
Next rank :
Increases Initiative by 22 (Total increase of 38)
Impetus III
Increases Initiative by 22 (Total increase of 38)
Next rank :
Increases Initiative by 34 (Total increase of 72)
Impetus IV
Increases Initiative by 34 (Total increase of 72)
Next rank :
Increases Initiative by 48 (Total increase of 120)
Impetus V
Increases Initiative by 48 (Total increase of 120)
Acumen I
Increases Intelligence by 4
Acumen I
Increases Intelligence by 4
Next rank :
Increases Intelligence by 12 (Total increase of 16)
Acumen II
Increases Intelligence by 12 (Total increase of 16)
Next rank :
Increases Intelligence by 22 (Total increase of 38)
Acumen III
Increases Intelligence by 22 (Total increase of 38)
Next rank :
Increases Intelligence by 34 (Total increase of 72)
Acumen IV
Increases Intelligence by 34 (Total increase of 72)
Next rank :
Increases Intelligence by 48 (Total increase of 120)
Acumen V
Increases Intelligence by 48 (Total increase of 120)
Resolve I
Increases Willpower by 4
Resolve I
Increases Willpower by 4
Next rank :
Increases Willpower by 12 (Total increase of 16)
Resolve II
Increases Willpower by 12 (Total increase of 16)
Next rank :
Increases Willpower by 22 (Total increase of 38)
Resolve III
Increases Willpower by 22 (Total increase of 38)
Next rank :
Increases Willpower by 34 (Total increase of 72)
Resolve IV
Increases Willpower by 34 (Total increase of 72)
Next rank :
Increases Willpower by 48 (Total increase of 120)
Resolve V
Increases Willpower by 48 (Total increase of 120)
Fortitude I
Increases Toughness by 4
Fortitude I
Increases Toughness by 4
Next rank :
Increases Toughness by 12 (Total increase of 16)
Fortitude II
Increases Toughness by 12 (Total increase of 16)
Next rank :
Increases Toughness by 22 (Total increase of 38)
Fortitude III
Increases Toughness by 22 (Total increase of 38)
Next rank :
Increases Toughness by 34 (Total increase of 72)
Fortitude IV
Increases Toughness by 34 (Total increase of 72)
Next rank :
Increases Toughness by 48 (Total increase of 120)
Fortitude V
Increases Toughness by 48 (Total increase of 120)
Vigor I
Increases Wounds by 4
Vigor I
Increases Wounds by 4
Next rank :
Increases Wounds by 12 (Total increase of 16)
Vigor II
Increases Wounds by 12 (Total increase of 16)
Next rank :
Increases Wounds by 22 (Total increase of 38)
Vigor III
Increases Wounds by 22 (Total increase of 38)
Next rank :
Increases Wounds by 34 (Total increase of 72)
Vigor IV
Increases Wounds by 34 (Total increase of 72)
Next rank :
Increases Wounds by 48 (Total increase of 120)
Vigor V
Increases Wounds by 48 (Total increase of 120)
Opportunist I
Increases Melee critical chance by 2%
Opportunist I
Increases Melee critical chance by 2%
Next rank :
Increases Melee critical chance by 3% (Total increase of 5%)
Opportunist II
Increases Melee critical chance by 3% (Total increase of 5%)
Next rank :
Increases Melee critical chance by 4% (Total increase of 9%)
Opportunist III
Increases Melee critical chance by 4% (Total increase of 9%)
Next rank :
Increases Melee critical chance by 5% (Total increase of 14%)
Opportunist IV
Increases Melee critical chance by 5% (Total increase of 14%)
Sure Shot I
Increases Ranged critical chance by 2%
Sure Shot I
Increases Ranged critical chance by 2%
Next rank :
Increases Ranged critical chance by 3% (Total increase of 5%)
Sure Shot II
Increases Ranged critical chance by 3% (Total increase of 5%)
Next rank :
Increases Ranged critical chance by 4% (Total increase of 9%)
Sure Shot III
Increases Ranged critical chance by 4% (Total increase of 9%)
Next rank :
Increases Ranged critical chance by 5% (Total increase of 14%)
Sure Shot IV
Increases Ranged critical chance by 5% (Total increase of 14%)
Focused Power I
Increases Magic critical chance by 2%
Focused Power I
Increases Magic critical chance by 2%
Next rank :
Increases Magic critical chance by 3% (Total increase of 5%)
Focused Power II
Increases Magic critical chance by 3% (Total increase of 5%)
Next rank :
Increases Magic critical chance by 4% (Total increase of 9%)
Focused Power III
Increases Magic critical chance by 4% (Total increase of 9%)
Next rank :
Increases Magic critical chance by 5% (Total increase of 14%)
Focused Power IV
Increases Magic critical chance by 5% (Total increase of 14%)
Spiritual Refinement I
Increases Healing critical chance by 2%
Spiritual Refinement I
Increases Healing critical chance by 2%
Next rank :
Increases Healing critical chance by 3% (Total increase of 5%)
Spiritual Refinement II
Increases Healing critical chance by 3% (Total increase of 5%)
Next rank :
Increases Healing critical chance by 4% (Total increase of 9%)
Spiritual Refinement III
Increases Healing critical chance by 4% (Total increase of 9%)
Next rank :
Increases Healing critical chance by 5% (Total increase of 14%)
Spiritual Refinement IV
Increases Healing critical chance by 5% (Total increase of 14%)
Futile Strikes I
Reduces the chance to receive critical damage by 3%
Futile Strikes I
Reduces the chance to receive critical damage by 3%
Next rank :
Reduces the chance to receive critical damage by 5% (Total increase of 8%)
Futile Strikes II
Reduces the chance to receive critical damage by 5% (Total increase of 8%)
Next rank :
Reduces the chance to receive critical damage by 7% (Total increase of 15%)
Futile Strikes III
Reduces the chance to receive critical damage by 7% (Total increase of 15%)
Next rank :
Reduces the chance to receive critical damage by 9% (Total increase of 24%)
Futile Strikes IV
Reduces the chance to receive critical damage by 9% (Total increase of 24%)
Trivial Blows I
Reduces the amount of critical damage received by 5%
Trivial Blows I
Reduces the amount of critical damage received by 5%
Next rank :
Reduces the amount of critical damage received by 10% (Total decrease of 15%)
Trivial Blows II
Reduces the amount of critical damage received by 10% (Total decrease of 15%)
Next rank :
Reduces the amount of critical damage received by 15% (Total decrease of 30%)
Trivial Blows III
Reduces the amount of critical damage received by 15% (Total decrease of 30%)
Next rank :
Reduces the amount of critical damage received by 20% (Total decrease of 50%)
Trivial Blows IV
Reduces the amount of critical damage received by 20% (Total decrease of 50%)
Expanded Capacity I
Increases your total Action Point pool by 10
Expanded Capacity I
Increases your total Action Point pool by 10
Next rank :
Increases your total Action Point pool by 15 (Total increase of 25)
Expanded Capacity II
Increases your total Action Point pool by 15 (Total increase of 25)
Next rank :
Increases your total Action Point pool by 25 (Total increase of 50)
Expanded Capacity III
Increases your total Action Point pool by 25 (Total increase of 50)
Regeneration I
Increases your natural health regeneration by 28 health
Regeneration I
Increases your natural health regeneration by 28 health
Next rank :
Increases your natural health regeneration by 40 health (Total increase of 68)
Regeneration II
Increases your natural health regeneration by 40 health (Total increase of 68)
Next rank :
Increases your natural health regeneration by 72 health (Total increase of 140)
Regeneration III
Increases your natural health regeneration by 72 health (Total increase of 140)
Quick Escape I
On Being Hit: 5% chance to gain 25% movement speed for the next 5 seconds.
Quick Escape will dispel if the caster uses an ability.
Quick Escape I
On Being Hit: 5% chance to gain 25% movement speed for the next 5 seconds.
Quick Escape will dispel if the caster uses an ability.
Next rank :
Your Quick Escape will last an additional 5 seconds.
Quick Escape II
Your Quick Escape will last an additional 5 seconds.
Next rank :
Your movement speed is increased to 35% for your Quick Escape.
Quick Escape III
Your movement speed is increased to 35% for your Quick Escape.
Improved Flee I
Your Flee will last an additional 5 seconds.
Improved Flee I
Your Flee will last an additional 5 seconds.
Next rank :
Flee will no longer prevent your Action Points from regenerating.
Improved Flee II
Flee will no longer prevent your Action Points from regenerating.
Reflexes I
Increases chance to Parry by 3%
Reflexes I
Increases chance to Parry by 3%
Next rank :
Increases chance to Parry by 4% (Total increase of 7%)
Reflexes II
Increases chance to Parry by 4% (Total increase of 7%)
Next rank :
Increases chance to Parry by 5% (Total increase of 12%)
Reflexes III
Increases chance to Parry by 5% (Total increase of 12%)
Next rank :
Increases chance to Parry by 6% (Total increase of 18%)
Reflexes IV
Increases chance to Parry by 6% (Total increase of 18%)
Defender I
Increases chance to Block by 1%
Defender I
Increases chance to Block by 1%
Next rank :
Increases chance to Block by 2% (Total increase of 3%)
Defender II
Increases chance to Block by 2% (Total increase of 3%)
Next rank :
Increases chance to Block by 3% (Total increase of 6%)
Defender III
Increases chance to Block by 3% (Total increase of 6%)
Next rank :
Increases chance to Block by 4% (Total increase of 10%)
Defender IV
Increases chance to Block by 4% (Total increase of 10%)
Hardy Concession I
Damage that you receive is reduced by 1%, but the damage and healing that you deal is reduced by the same amount.
Hardy Concession I
Damage that you receive is reduced by 1%, but the damage and healing that you deal is reduced by the same amount.
Next rank :
Damage that you receive is reduced by 3%, but the damage and healing that you deal is reduced by the same amount.
Hardy Concession II
Damage that you receive is reduced by 3%, but the damage and healing that you deal is reduced by the same amount.
Next rank :
Damage that you receive is reduced by 6%, but the damage and healing that you deal is reduced by the same amount.
Hardy Concession III
Damage that you receive is reduced by 6%, but the damage and healing that you deal is reduced by the same amount.
Next rank :
Damage that you receive is reduced by 10%, but the damage and healing that you deal is reduced by the same amount.
Hardy Concession IV
Damage that you receive is reduced by 10%, but the damage and healing that you deal is reduced by the same amount.
Next rank :
Damage that you receive is reduced by 15%, but the damage and healing you deal is reduced by the same amount.
Hardy Concession V
Damage that you receive is reduced by 15%, but the damage and healing you deal is reduced by the same amount.
Deft Defender I
Your chance to Dodge and Disrupt is increased by 3%
Deft Defender I
Your chance to Dodge and Disrupt is increased by 3%
Next rank :
Your chance to Dodge and Disrupt is increased by 4% (Total increase of 7%)
Deft Defender II
Your chance to Dodge and Disrupt is increased by 4% (Total increase of 7%)
Next rank :
Your chance to Dodge and Disrupt is increased by 5% (Total increase of 12%)
Deft Defender III
Your chance to Dodge and Disrupt is increased by 5% (Total increase of 12%)
Next rank :
Your chance to Dodge and Disrupt is increased by 6% (Total increase of 18%)
Deft Defender IV
Your chance to Dodge and Disrupt is increased by 6% (Total increase of 18%)
Cleansing Wind I
RR mini : 20
Removes all Curses, Hexes, and Ailments from you.
Cleansing Wind I
RR mini : 20
Removes all Curses, Hexes, and Ailments from you.
Next rank :
The cooldown to your Cleansing Wind is reduced to 2 minutes.
Cleansing Wind II
RR mini : 20
The cooldown to your Cleansing Wind is reduced to 2 minutes.
Next rank :
For each Curse, Hex, and Ailment removed, you regain 375 health.
Cleansing Wind III
RR mini : 20
For each Curse, Hex, and Ailment removed, you regain 375 health.
Resolute Defense I
RR mini : 20
For the next 10 seconds, you will not be affected by crowd control effects.
Resolute Defense I
RR mini : 20
For the next 10 seconds, you will not be affected by crowd control effects.
Next rank :
Resolute Defense lasts an additional 5 seconds.
Resolute Defense II
RR mini : 20
Resolute Defense lasts an additional 5 seconds.
Next rank :
The cooldown to your Resolute Defense is reduced to 2 minutes.
Resolute Defense III
RR mini : 20
The cooldown to your Resolute Defense is reduced to 2 minutes.
Efficiency I
RR mini : 20
For the next 10 seconds, your abilities will no longer cost action points.
Efficiency I
RR mini : 20
For the next 10 seconds, your abilities will no longer cost action points.
Next rank :
Your Efficiency will last an additional 5 seconds.
Efficiency II
RR mini : 20
Your Efficiency will last an additional 5 seconds.
Last Stand I
RR mini : 20
You postpone death to try and win the fight; for the next 10 seconds, you will be immune to damage. After the duration ends, your heart explodes, leaving you lifeless.
Last Stand I
RR mini : 20
You postpone death to try and win the fight; for the next 10 seconds, you will be immune to damage. After the duration ends, your heart explodes, leaving you lifeless.
Next rank :
Your Last Stand will last an additional 5 seconds.
Last Stand II
RR mini : 20
Your Last Stand will last an additional 5 seconds.